then run a /execute ~ ~ ~ /setblock minecraft:redstone_block place these marker armor stands in the lowest corner of x and z coords, like closest to -32000000 on each axis. Sounds good but just a suggestion to him, spawn a marker armorstand, give with score boards of x=the x axis column and y=the y axis row. Once this is finished, we will release the world download for everyone to enjoy. This will later be laced in with all of the shop, gambling, and enemy generating machines as needed per screen. The system for tracking player movement is established. We'll post some dungeon pictures later or in the next update. The overworld is still under construction but coming along nicely and the dungeons are completely laid out but the room details are incomplete. Thematically, we want it to feel like the Zelda world inhabits the Minecraft universe, rather than just simply creating the Zelda game using Minecraft as a tool. However, we set some parameters for ourselves: we will maintain the connection to the 2D map by making sure that from above, it looks exactly the same (despite the liberties we take at ground level), and that the adventure map will be 100% vanilla. Months ago, we had the idea to bring the game to life in the same way a modern 3D remake would. We saw u/dudeguy_loves_reddit posted a very similar project, so we wanted to share our own progress as well! How the overworld build progressed so far (#spoiler) = neat! (/rose) = ( full list) News Builds Gameplay Maps Tutorials Redstone Command Blocks FanArt Comment Formatting Use the wiki or community support for questions that can be answered there.
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